CHIU, Po Chan; RUPITAN, Melvin Jangga; KUOK, King Kuok; SHARBINI, Hamizan; BORHAN, Noor Hazlini; YEO, Alvin. The Effects of Gamification in Space Exploration Learning. Journal of Advanced Research in Applied Sciences and Engineering Technology, [S. l.], v. 58, n. 4, p. 1–10, 2024. DOI: 10.37934/araset.58.4.110. Disponível em: https://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/article/view/6021. Acesso em: 29 mar. 2025.