CHIU, P. C. .; RUPITAN, M. J.; KUOK, K. K.; SHARBINI, H.; BORHAN, N. H.; YEO, A. The Effects of Gamification in Space Exploration Learning. Journal of Advanced Research in Applied Sciences and Engineering Technology, [S. l.], p. 265–274, 2024. DOI: 10.37934/araset.59.1.265274. Disponível em: https://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/article/view/6021. Acesso em: 19 nov. 2024.