Technology-Based Education Marketplace Software for Adult Learning
DOI:
https://doi.org/10.37934/araset.62.2.85100Abstract
The objectives of this research are: 1) to describe the empirical conditions of learning needs at the Community Learning Centre (CLC) in Indonesia; and 2) to explain how the marketplace model is used to address learning needs. Benefits from the education marketplace can assist learners in meeting their learning needs, connecting to various learning materials, and ensuring they can study and remain productive. From December 2022 to May 2023, the research methodologies used, i.e., mixed methods with qualitative and quantitative approaches, were carried out to 228 CLC students in 77 CLCs all over Indonesia. The findings of this study have resulted in prototypes of physical models and narrative models that can be used to address the community's learning needs in the CLC institutional context via the Education Marketplace software Smart Store. As an adult learner, the intelligent store marketplace has given adults the ability to select roles, i.e. as a learning resource. This study suggests that technology can enable and enhance lifelong learning, and that everyone can learn to meet their knowledge demands through technology.