Profound Emotional Experience in 3D Walk Through: A Resurrection of the Legend of Melaka

Authors

  • Siti Salmi Jamali School of Creative Industry Management and Performing Arts, Universiti Utara Malaysia, Kedah, Malaysia
  • Mohammad Faizal Derahman School of Creative Industry Management and Performing Arts, Universiti Utara Malaysia, Kedah, Malaysia
  • Nur Athirah Suhaimi School of Creative Industry Management and Performing Arts, Universiti Utara Malaysia, Kedah, Malaysia
  • Rafiq Sharman Khamis Raxbit Solutions Sdn. Bhd., Alor Setar, Kedah, Malaysia

DOI:

https://doi.org/10.37934/araset.56.1.5568

Keywords:

Architecture, Building, Heritage, History, 3D Animation, Melaka, Replica, Unity 3D, Walkthrough

Abstract

In today’s technologically advanced society, the majority of information is being disseminated through new media technology. One of the featured technologies is 3D animation using a walkthrough technique. This method aims to provide a simulated improvement of reality in the field of architectural 3D modelling. Despite the widespread use of 3D modelling in projections, the authenticity of historical buildings in Malaysia remains uncertain. Therefore, we have offered a comprehensive analysis of Malay history, specifically focusing on the prosperous Melaka era, using extensive market research data. The objective of this work is to resurrect a realistic experience an authentic representation of the Melaka City Wall, Melaka River, and Sultanate Melaka Palace during the period of Portuguese military colonisation using 3D Walkthrough animation. The authors provide a detailed account of the implementation steps, the methodology used, and the use of extensive modelling to reconstruct the architecture of the historical structure that was demolished. The utilisation of 3D Walkthrough enhances the dissemination of information and educational value of the historic site for the public.

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Author Biographies

Siti Salmi Jamali, School of Creative Industry Management and Performing Arts, Universiti Utara Malaysia, Kedah, Malaysia

ctsalmi@uum.edu.my

Mohammad Faizal Derahman, School of Creative Industry Management and Performing Arts, Universiti Utara Malaysia, Kedah, Malaysia

faizalderahman@gmail.com

Nur Athirah Suhaimi, School of Creative Industry Management and Performing Arts, Universiti Utara Malaysia, Kedah, Malaysia

nurathirah.suhaimi@mara.gov.my

Rafiq Sharman Khamis, Raxbit Solutions Sdn. Bhd., Alor Setar, Kedah, Malaysia

rafiq@raxbit.com

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Published

2024-10-07

Issue

Section

Articles