Promoting Problem Solving Ability in Enhancing Creative Reasoning through Adaptive Digital Game-Based Learning among Chemistry Undergraduate Students

Authors

  • Murugan Sandaram School of Education, Faculty of Social Sciences and Humanities, Universiti Teknologi Malaysia, 81310 Johor Bahru, Johor, Malaysia
  • Corrienna Abdul Talib School of Education, Faculty of Social Sciences and Humanities, Universiti Teknologi Malaysia, 81310 Johor Bahru, Johor, Malaysia
  • Hooi-Siang Kang School of Mechanical Engineering, Faculty of Engineering, Universiti Teknologi Malaysia, 81300 Johor Bahru, Johor, Malaysia
  • Wai-Kuan Wong Faculty of Humanities and Social Sciences, Southern University Colleage, 81300 Johor Bahru, Johor, Malaysia
  • Subuh Anggoro Program Studi Pendidikan Guru Sekolah Dasar, Muhammadiyah University of Purwokerto, Jawa Tengah 53182, Indonesia
  • Maria Erna Master Program of Chemistry Education, Faculty of Teacher Training and Education, Kampus Universitas Riau, Riau 28292, Indonesia
  • Faruku Aliyu Department of Science Education, Faculty of Education, Sokoto State University, Sokoto 852101, Nigeria

DOI:

https://doi.org/10.37934/araset.55.1.205213

Keywords:

Problem-solving, Digital game-based learning, Chemistry, Undergraduate

Abstract

Effective teaching and learning can be highly contributed using technology. STEM education is proved to improve student’s creative reasoning ability. Creative reasoning through adaptive digital game-based learning (ADGBL) is expected to promote problem solving ability among students. Therefore, this study is aimed to analyse problem solving ability in enhancing creative reasoning through adaptive digital game-based learning among chemistry undergraduate students. Nine first year chemistry undergraduate students selected to take part in this qualitative research. All students were given modules to complete based on the technology incorporated learning module, namely ADGBL. All of them were asked to take part in an open questions survey form upon completing the module and the data were analysed using thematic analysis. As a result, students were able to prompt their problem-solving ability from simple chemistry problems using jigsaw puzzles and complicated chemistry problems while using operating robotic structures using wireless method which involves electronic and coding technology. Students are able to solve the module challenges creatively and effectively.

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Author Biographies

Murugan Sandaram, School of Education, Faculty of Social Sciences and Humanities, Universiti Teknologi Malaysia, 81310 Johor Bahru, Johor, Malaysia

murugan@graduate.utm.my

Corrienna Abdul Talib, School of Education, Faculty of Social Sciences and Humanities, Universiti Teknologi Malaysia, 81310 Johor Bahru, Johor, Malaysia

corrienna@utm.my

Hooi-Siang Kang, School of Mechanical Engineering, Faculty of Engineering, Universiti Teknologi Malaysia, 81300 Johor Bahru, Johor, Malaysia

kanghs@utm.my

Wai-Kuan Wong, Faculty of Humanities and Social Sciences, Southern University Colleage, 81300 Johor Bahru, Johor, Malaysia

wkwong@sc.edu.my

Subuh Anggoro, Program Studi Pendidikan Guru Sekolah Dasar, Muhammadiyah University of Purwokerto, Jawa Tengah 53182, Indonesia

subuhanggoro@ump.ac.id

Maria Erna, Master Program of Chemistry Education, Faculty of Teacher Training and Education, Kampus Universitas Riau, Riau 28292, Indonesia

mariaerna@lecturer.unri.ac.id

Faruku Aliyu, Department of Science Education, Faculty of Education, Sokoto State University, Sokoto 852101, Nigeria

faruku.aliyu@ssu.edu.my

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Published

2024-10-07

Issue

Section

Articles