Implementation of an Academic Software for Children from 6 to 8 Years Old for Easy Learning in Basic Mathematics and Reading Comprehension

Authors

  • Josue Steven Gutierrez Martinez mage Processing Research Laboratory, Universidad de Ciencias y Humanidades, Lima Perú
  • Edward Jhonathan Roman Maza Image Processing Research Laboratory, Universidad de Ciencias y Humanidades, Lima Perú
  • Enrique Lee Universidad de Ciencias y Humanidades, Lima-Perú
  • Aldring Jeremi Navarro Meza Image Processing Research Laboratory, Universidad de Ciencias y Humanidades, Lima Perú
  • Paico Campos Meyluz Universidad de Ciencias y Humanidades, Lima-Perú

DOI:

https://doi.org/10.37934/araset.45.2.3855

Keywords:

Study plan, Educational software, Learning methodologies, Basic education

Abstract

Nowadays teaching has not improved talking about the methods to get to interest the studentor want to learn, it is not common for schools to have a didactic and innovative curriculum, we continue to maintain in do the same learning format of years ago and it is one of the areas in which we do not evolve compared to others. As we well know, among  the most important foundations  in  education  are the  reading comprehension and mathematics courses, because these are the pillars to have facilities in learning with other courses in the future and that is why it is important to ensure the knowledge of these courses in childhood so that these students do not present difficulties to learn in the future. That is why in the part of basic  education we see important the implementation of an educational software for children, to improve their motor capacity in terms of learning the area of mathematics and reading comprehension, since relying on statistical data  we realized that the levels of knowledge in these courses,  They are not the desired ones, therefore, we agreed to project a new way of learning so that children can be interested in wanting to learn, for this we develop a plan in which it is proposed to implement educational games, memory games, didactic reading, among others, all this to ensure that children improve their learning through new learning methodologies.

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Author Biographies

Josue Steven Gutierrez Martinez, mage Processing Research Laboratory, Universidad de Ciencias y Humanidades, Lima Perú

ehuamaniu@uch.edu.pe

Edward Jhonathan Roman Maza, Image Processing Research Laboratory, Universidad de Ciencias y Humanidades, Lima Perú

ehuamaniu@uch.edu.pe

Enrique Lee , Universidad de Ciencias y Humanidades, Lima-Perú

ehuamaniu@uch.edu.pe

Aldring Jeremi Navarro Meza, Image Processing Research Laboratory, Universidad de Ciencias y Humanidades, Lima Perú

ehuamaniu@uch.edu.pe

Paico Campos Meyluz, Universidad de Ciencias y Humanidades, Lima-Perú

ehuamaniu@uch.edu.pe

Published

2024-04-14

Issue

Section

Articles