SALA RANGER: Game-Based Learning Media for Endemic Animals Conservation; Case Study West Java Province
DOI:
https://doi.org/10.37934/araset.62.2.171185Keywords:
Game-based learning, endemic animals’ conversation, education media, wildlife knowledgeAbstract
This study aims to develop an education media that can introduce, inform, and educate people about the importance of maintaining the existence of endemic animals in the study area. This study has four main stages. The first stage is problem analysis and data gathering; The second stage is data and education materials analysis; The third stage is game development using the Multimedia Development Life Cycle (MDLC) method; The last stage is implementation and testing. Sala Ranger has three gameplays; Adventure, side-scrolling, and drag and drop. This study combines the three gameplays to enhance educational content for users. Based on the evaluation result, it was found that Sala Ranger could introduce, inform, and increase public knowledge about endemic animal conservation. Sala Rangers can also provide education so that people have insight about the importance of endemic animals' existence in the study area. By providing insight and educate the people to protect endemic animals, it is hoped that the endemic animal conservation program will be better than before. It's because endemic animal conservation is not only the Natural Resources Conservation Center (BKSDA) duty but also the people in the study area.Downloads
Download data is not yet available.