Evaluating User Experience of Mobile Game-Based Learning (Kenali Semai)

Authors

  • Wan Abdul Rahim Wan Mohd Isa College of Computing, Informatics and Mathematics, Universiti Teknologi MARA (UiTM), 40450 Shah Alam, Selangor, Malaysia
  • Ahmad Iqbal Hakim Suhaimi College of Computing, Informatics and Mathematics, Universiti Teknologi MARA (UiTM), 40450 Shah Alam, Selangor, Malaysia
  • Nurulhuda Noordin College of Computing, Informatics and Mathematics, Universiti Teknologi MARA (UiTM), 40450 Shah Alam, Selangor, Malaysia
  • Mohamad Arif Mohamad Sabri College of Computing, Informatics and Mathematics, Universiti Teknologi MARA (UiTM), 40450 Shah Alam, Selangor, Malaysia
  • Yohannes Kurniawan Information Systems Department, School of Information Systems, Binus Nusantara University, Kemanggisan, Palmerah, Jakarta 11480 Indonesia

DOI:

https://doi.org/10.37934/araset.55.1.246255

Keywords:

User experience, Mobile-game based learning, Mobile learning

Abstract

Kenali Semai is a mobile game-based learning about the cultural heritage of the indigenous Semai in Malaysia. This research aimed to measure the significant User Experience (UX) elements of the Kenali Semai application and to propose design recommendations for improving the UX. A quantitative research approach was adopted by using the UEQ framework. The UEQ had six (6) UX scales: novelty, stimulation, dependability, efficiency, perspicuity, and attractiveness. This research is conducted by using the User Experience Questionnaire (UEQ) framework, tool, and analysis. The research methodology begins with designing the survey questionnaire, which can be broken down into two parts: the respondent demographic profile and the adoption of the standard questions provided by the User Experience Questionnaire (UEQ) framework. Then, the questionnaire was provided through Google Forms. The questionnaire is designed in English and is distributed to students at a public university in Malaysia by using e-mails. The sample collected is 200 sample. The data is then extracted and analysed using the User Experience Questionnaire (UEQ) Analysis Tool. The UX elements of the application were proposed for future improvement.

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Author Biography

Wan Abdul Rahim Wan Mohd Isa, College of Computing, Informatics and Mathematics, Universiti Teknologi MARA (UiTM), 40450 Shah Alam, Selangor, Malaysia

wrahim2@uitm.edu.my

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Published

2024-10-07

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Section

Articles