Digital Game Design for Older Adults: A Conceptual Framework

Authors

  • Suriati Khartini Jali Institute for Tourism Research and Innovation, Universiti Malaysia Sarawak, 94300 Kota Samarahan, Sarawak, Malaysia
  • Nurul Farinah Mohsin Faculty of Computer Science and Information Technology, Universiti Malaysia Sarawak, 94300 Kota Samarahan, Sarawak, Malaysia
  • Sylvester Arnab Research Centre in Postdigital Cultures, Coventry University, Gosford St, Frederic Lanchester Building, CV1 5DD Coventry, United Kingdom
  • Mohamad Imran Bandan Faculty of Computer Science and Information Technology, Universiti Malaysia Sarawak, 94300 Kota Samarahan, Sarawak, Malaysia
  • Nurfauza Jali Faculty of Computer Science and Information Technology, Universiti Malaysia Sarawak, 94300 Kota Samarahan, Sarawak, Malaysia
  • Amelia Robert Jupit Faculty of Computer Science and Information Technology, Universiti Malaysia Sarawak, 94300 Kota Samarahan, Sarawak, Malaysia

DOI:

https://doi.org/10.37934/araset.54.2.7988

Keywords:

Andragogy, digital games, older adults, mixed-method approach, framework

Abstract

The digital revolution, particularly digital games, can potentially improve older adults' lives. However, the commercialised digital games on the market are not designed specifically to help this demographic cope with the adverse effects of ageing. There are no specific guidelines or frameworks that consider the andragogy principles. We aimed to address our research question: How can older adults’ game experience influence design consideration? and discusses a framework that could aid the design and development of digital games focusing on older adults and their gaming experience. Mixed-method approach is used in this study, consisting of four stages in the research design. This article introduces and discusses the purpose, design, play and experience (PDPE) framework which has informed the development of a game prototype that was used to validate the framework by investigating older adults’ experiences.

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Author Biographies

Suriati Khartini Jali, Institute for Tourism Research and Innovation, Universiti Malaysia Sarawak, 94300 Kota Samarahan, Sarawak, Malaysia

jskhartini@unimas.my

Nurul Farinah Mohsin, Faculty of Computer Science and Information Technology, Universiti Malaysia Sarawak, 94300 Kota Samarahan, Sarawak, Malaysia

Sylvester Arnab, Research Centre in Postdigital Cultures, Coventry University, Gosford St, Frederic Lanchester Building, CV1 5DD Coventry, United Kingdom

aa8110@coventry.ac.uk

Mohamad Imran Bandan, Faculty of Computer Science and Information Technology, Universiti Malaysia Sarawak, 94300 Kota Samarahan, Sarawak, Malaysia

bmimran@unimas.my

Nurfauza Jali, Faculty of Computer Science and Information Technology, Universiti Malaysia Sarawak, 94300 Kota Samarahan, Sarawak, Malaysia

jnurfauza@unimas.my

Amelia Robert Jupit, Faculty of Computer Science and Information Technology, Universiti Malaysia Sarawak, 94300 Kota Samarahan, Sarawak, Malaysia

rjajati@unimas.my

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Published

2024-10-03

How to Cite

Jali, S. K. ., Mohsin, N. F., Arnab, S., Bandan, M. I. ., Jali, N. ., & Jupit, A. R. . (2024). Digital Game Design for Older Adults: A Conceptual Framework. Journal of Advanced Research in Applied Sciences and Engineering Technology, 79–88. https://doi.org/10.37934/araset.54.2.7988

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