Real-Time Cloth GPU Simulation with Collision Detection in Unity3D for Interactive Virtual Reality Contents

Authors

  • Putri Noraidatul Shamila School of Multimedia, Faculty of Informatics and Computing, University Sultan Zainal Abidin, Besut Campus, 22000 Besut, Terengganu, Malaysia
  • Nur Saadah Mohd Shapri School of Multimedia, Faculty of Informatics and Computing, University Sultan Zainal Abidin, Besut Campus, 22000 Besut, Terengganu, Malaysia
  • Ismahafezi Ismail School of Multimedia, Faculty of Informatics and Computing, University Sultan Zainal Abidin, Besut Campus, 22000 Besut, Terengganu, Malaysia
  • Zulfachmi Zulfachmi Informatic Engineering, Sekolah Tinggi Teknologi Indonesia Tanjung Pinang, Jalan Pompa Air No. 28, K.M 2,5 – Tanjung Pinang, Kepulauan Riau, Indonesia

DOI:

https://doi.org/10.37934/araset.61.2.6373

Keywords:

Cloth simulation, unity, virtual reality (VR), collision detection

Abstract

Cloth simulation is a crucial component of many industries, including gaming, animation, VR, AR, and medical. The ability to create realistic simulations of natural motion has become a major area of interest for researchers, as it can enhance the immersive experience of these virtual environments. However, the process of producing high-quality cloth simulations that are interactive, stable, and include collision detection is an incredibly complex task. This paper aims to address this challenge by presenting a novel approach to collision detection for real-time cloth GPU simulation within the Unity3D platform. The research builds upon a wide variety of techniques suggested by numerous researchers in the field and provides a comprehensive survey of all collision detection techniques from a single viewpoint to cover all the relevant issues. Overall, this research highlights the importance of collision detection in cloth simulation and presents a valuable contribution to the field, offering new insights and techniques that can improve the quality and efficiency of virtual environments across a range of industries.

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Author Biographies

Putri Noraidatul Shamila, School of Multimedia, Faculty of Informatics and Computing, University Sultan Zainal Abidin, Besut Campus, 22000 Besut, Terengganu, Malaysia

putrishamila1997@gmail.com

Nur Saadah Mohd Shapri, School of Multimedia, Faculty of Informatics and Computing, University Sultan Zainal Abidin, Besut Campus, 22000 Besut, Terengganu, Malaysia

saadahshapri@unisza.edu.my

Ismahafezi Ismail, School of Multimedia, Faculty of Informatics and Computing, University Sultan Zainal Abidin, Besut Campus, 22000 Besut, Terengganu, Malaysia

ismahafezi@unisza.edu.my

Zulfachmi Zulfachmi, Informatic Engineering, Sekolah Tinggi Teknologi Indonesia Tanjung Pinang, Jalan Pompa Air No. 28, K.M 2,5 – Tanjung Pinang, Kepulauan Riau, Indonesia

fahmi.stti@gmail.com

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Published

2024-12-24

How to Cite

Shamila, P. N. . ., Mohd Shapri, N. S. ., Ismail, I. ., & Zulfachmi, Z. (2024). Real-Time Cloth GPU Simulation with Collision Detection in Unity3D for Interactive Virtual Reality Contents. Journal of Advanced Research in Applied Sciences and Engineering Technology, 61(2), 63–73. https://doi.org/10.37934/araset.61.2.6373

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