Chatbots Adoption for Gamification of Programming Language Learning: A Comprehensive Literature Review

Authors

  • Nurul Iliani Mohamed Kolej Teknologi Darulnaim, 16100 Pengkalan Chepa, Kota Bharu, Kelantan, Malaysia
  • Muhamad Hariz Muhamad Adnan Centre of Digital Transformation in Education & Technopreneurship, Faculty of Computing and Meta-Technology, Universiti Pendidikan Sultan Idris, 35900 Tanjong Malim, Perak, Malaysia
  • Hafizul Fahri Hanafi Centre of Digital Transformation in Education & Technopreneurship, Faculty of Computing and Meta-Technology, Universiti Pendidikan Sultan Idris, 35900 Tanjong Malim, Perak, Malaysia
  • Nurul Akhmal Mohd Zulkefli Computer Science Department, College of Arts and Applied Science, Dhofar University, Salalah, Sultanate of Oman

DOI:

https://doi.org/10.37934/araset.60.2.172192

Keywords:

Chatbots, Gamification, Programming language learning

Abstract

Chatbots are an emerging form of AI application, hold significant potential for learning experiences in academic settings across various disciplines. In educational context, chatbots are an upcoming educational technology used to transform traditional teaching and learning approaches into more modern methods. Integrating chatbot usage in the classroom gives the educational system potential to revolutionize students' learning experiences. As the use of these AI-driven systems grows, educators could strategize to leverages chatbots and streamline the learning process, particularly to gain modern learning experiences. The objective of this study is to undertake a comprehensive review of prior research on the use of chatbots in the gamification of programming language learning. The aim of this systematic review is to further investigate the utilization of chatbots in education. Through a thematic analysis, three key themes were identified: cognitive, affective, and benefits. Additional themes include computational thinking skills, personalized learning, behaviours, and student engagement were other frequently discussed themes. Findings show that the use of chatbots in computer science and programming courses has been seen as a key factor in the emergence of the technology.

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Author Biographies

Nurul Iliani Mohamed, Kolej Teknologi Darulnaim, 16100 Pengkalan Chepa, Kota Bharu, Kelantan, Malaysia

P20222002131@siswa.upsi.edu.my

Muhamad Hariz Muhamad Adnan, Centre of Digital Transformation in Education & Technopreneurship, Faculty of Computing and Meta-Technology, Universiti Pendidikan Sultan Idris, 35900 Tanjong Malim, Perak, Malaysia

mhariz@meta.upsi.edu.my

Hafizul Fahri Hanafi, Centre of Digital Transformation in Education & Technopreneurship, Faculty of Computing and Meta-Technology, Universiti Pendidikan Sultan Idris, 35900 Tanjong Malim, Perak, Malaysia

hafizul@meta.upsi.edu.my

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Published

2024-10-09

How to Cite

Mohamed, N. I., Muhamad Adnan, M. H., Hanafi, H. F., & Mohd Zulkefli, N. A. . . (2024). Chatbots Adoption for Gamification of Programming Language Learning: A Comprehensive Literature Review. Journal of Advanced Research in Applied Sciences and Engineering Technology, 172–192. https://doi.org/10.37934/araset.60.2.172192

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