Pantas.io: Game-Based Learning to Cultivate Programming Skills for Primary School Students

Authors

  • Sumayyah Dzulkifly Universiti Pendidikan Sultan Idris
  • Yoke Seng Wong Department of Computer Science and Digital Technology, Faculty of Computing and Meta-Technology, Universiti Pendidikan Sultan Idris, 35900 Tanjong Malim, Perak, Malaysia
  • Hoi Yeh Lee Department of Art and Design, Faculty of Art, Sustainability and Creative Industry, Universiti Pendidikan Sultan Idris, 35900 Tanjong Malim, Perak, Malaysia
  • Abu Bakar Ibrahim Department of Software Engineering and Smart Technology, Faculty of Computing and Meta-Technology, Universiti Pendidikan Sultan Idris, 35900 Tanjong Malim, Perak, Malaysia
  • Zhiqiang Song School of Art and Design, Xi’an Fanyi University, Xi’an, 710105 Shaanxi, China

DOI:

https://doi.org/10.37934/araset.50.1.178190

Keywords:

Programming, Game Based Learning, Primary School

Abstract

Programming is considered as one of the serious subjects that requires skills such as planning and time management. With the rapid growth of the technology, programming is one of the most required talents worldwide. Yet, current trend shows that younger generation's lack of interests to pursue programming related subjects. This is due to fallacious idea that programming is a serious and complex subject. Nurturing "perceived serious subject" such as programming to younger students requires assimilations of a non-serious learning approach such as game-based learning. In parallel with the issue, the purpose of this study is to determine how well game-based learning could enhance student engagement and fundamental programming skills. A game-based learning application is created using Unity and C# language to evaluate advancements in a quasi-experimental setting using pre- and post-test questionnaires. This study utilizes pre- and post-test research design involving 30 year 4 students in selected school. The preliminary outcomes show an approximately 21.3 percent overall improvement in programming enthusiasm, coordination, planning, and time management abilities. The results support the main goal of the study, which is to adopt game-based learning to increase primary school pupils' motivation and develop critical programming abilities.

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Author Biographies

Sumayyah Dzulkifly, Universiti Pendidikan Sultan Idris

sumayyah.dzul@meta.upsi.edu.my

Yoke Seng Wong, Department of Computer Science and Digital Technology, Faculty of Computing and Meta-Technology, Universiti Pendidikan Sultan Idris, 35900 Tanjong Malim, Perak, Malaysia

yswong@meta.upsi.edu.my

Hoi Yeh Lee, Department of Art and Design, Faculty of Art, Sustainability and Creative Industry, Universiti Pendidikan Sultan Idris, 35900 Tanjong Malim, Perak, Malaysia

leehoiyeh@fskik.upsi.edu.my

Abu Bakar Ibrahim, Department of Software Engineering and Smart Technology, Faculty of Computing and Meta-Technology, Universiti Pendidikan Sultan Idris, 35900 Tanjong Malim, Perak, Malaysia

abubakar.ibrahim@meta.upsi.edu.my

Zhiqiang Song, School of Art and Design, Xi’an Fanyi University, Xi’an, 710105 Shaanxi, China

462641869@qq.com

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Published

2024-08-13

How to Cite

Dzulkifly, S., Wong, Y. S., Lee, H. Y., Ibrahim, A. B. ., & Song, Z. (2024). Pantas.io: Game-Based Learning to Cultivate Programming Skills for Primary School Students. Journal of Advanced Research in Applied Sciences and Engineering Technology, 50(1), 178–190. https://doi.org/10.37934/araset.50.1.178190

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Section

Articles