Gamification using Board Game Approach in Science Education - A Systematic Review

Authors

  • Najiah Hanim Hashim Faculty of Science and Marine Environment, Universiti Malaysia Terengganu, 21030 Kuala Nerus, Terengganu, Malaysia
  • Nor Omaima Harun Faculty of Science and Marine Environment, Universiti Malaysia Terengganu, 21030 Kuala Nerus, Terengganu, Malaysia
  • Nur Asma Ariffin Faculty of Fisheries and Food Science, Universiti Malaysia Terengganu, 21030 Kuala Nerus, Terengganu, Malaysia
  • Nurul Ain Chua Abdullah Centre for Fundamental and Continuing Education, Universiti Malaysia Terengganu, 21030 Kuala Nerus, Terengganu, Malaysia

DOI:

https://doi.org/10.37934/araset.33.3.7385

Keywords:

Gamification, board games, science education

Abstract

Gamification acceptance in learning is seen as a mass appeal for motivation, learning participation, and social influence, which is also considered a digital realm. However, non-digital gamification is just as valuable in education as in the digital world. This research aimed to present the empirical findings from the most recent literature on gamification in science subjects using a board game approach. It reveals the most recent scientific evidence on emerging learning science trends using board games and gamification plugins. Other than that, it expands the possibilities for future research directions in rioting learning and instruction through gamification. The systematic literature review examined 11 empirical research papers published between 2018 and 2022 in the Web of Science (WoS) and Scopus databases. The review critically appraised and evaluated the various contradictions found in the literature and established the importance of future research studies to re-examine the theoretical foundations of board games, their game mechanics, and learning outcomes. The findings not only attempt to analyse the novelty of gamified learning using board games perceived as a critical enabler of achievement, motivation, enjoyment, and engagement in science education but also seek to outline recommendations for future research on this topic comprehensively.

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Author Biographies

Najiah Hanim Hashim, Faculty of Science and Marine Environment, Universiti Malaysia Terengganu, 21030 Kuala Nerus, Terengganu, Malaysia

jiehanim493@gmail.com

Nor Omaima Harun, Faculty of Science and Marine Environment, Universiti Malaysia Terengganu, 21030 Kuala Nerus, Terengganu, Malaysia

omaima@umt.edu.my

Nur Asma Ariffin, Faculty of Fisheries and Food Science, Universiti Malaysia Terengganu, 21030 Kuala Nerus, Terengganu, Malaysia

nurasma@umt.edu.my

Nurul Ain Chua Abdullah, Centre for Fundamental and Continuing Education, Universiti Malaysia Terengganu, 21030 Kuala Nerus, Terengganu, Malaysia

ain.chua@umt.edu.my

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Published

2023-11-16

How to Cite

Najiah Hanim Hashim, Nor Omaima Harun, Nur Asma Ariffin, & Nurul Ain Chua Abdullah. (2023). Gamification using Board Game Approach in Science Education - A Systematic Review. Journal of Advanced Research in Applied Sciences and Engineering Technology, 33(3), 73–85. https://doi.org/10.37934/araset.33.3.7385

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Section

Articles