Exploring Mathematics through Game-Based Learning Mastermind Game: Colour Code Breaker

Authors

  • Su Hoe Yeak STEM and Community Group, Department of Mathematical Sciences, Faculty of Science, Universiti Teknologi Malaysia, 81310 Skudai, Johor, Malaysia
  • Suzarina Ahmed Sukri Department of Mathematical Sciences, Faculty of Science, Universiti Teknologi Malaysia
  • Noorehan Yaacob STEM and Community Group, Department of Mathematical Sciences, Faculty of Science, Universiti Teknologi Malaysia, 81310 Skudai, Johor, Malaysia
  • Keong Ang Tau STEM and Community Group, Department of Mathematical Sciences, Faculty of Science, Universiti Teknologi Malaysia, 81310 Skudai, Johor, Malaysia
  • Mohammad Izat Emir Zulkifly STEM and Community Group, Department of Mathematical Sciences, Faculty of Science, Universiti Teknologi Malaysia, 81310 Skudai, Johor, Malaysia
  • Ahmad Qushairi Mohamad STEM and Community Group, Department of Mathematical Sciences, Faculty of Science, Universiti Teknologi Malaysia, 81310 Skudai, Johor, Malaysia
  • Sharidan Shafie STEM and Community Group, Department of Mathematical Sciences, Faculty of Science, Universiti Teknologi Malaysia, 81310 Skudai, Johor, Malaysia
  • Md Faisal Md Basir STEM and Community Group, Department of Mathematical Sciences, Faculty of Science, Universiti Teknologi Malaysia, 81310 Skudai, Johor, Malaysia

DOI:

https://doi.org/10.37934/sijste.3.1.2942

Keywords:

Colour code breaker, linear system, probability, STEM Education

Abstract

Mastermind, a classic code-breaking game for two players, features various versions with differing numbers of code pegs (ranging from 4 to 6) and rules concerning repeated colours and blank pegs. This paper explores a simplified variant of Mastermind, where solutions are restricted to code pegs with unique colours and no blank pegs. By focusing on a subset of two code pegs, we model each attempt as a linear system. Through three attempts that satisfy the criteria of a linear system, we determine the initial colour solution for each small group. Further analysis allows for the calculation of the correct colours and their positions within each group using probability measurements. This approach provides a systematic method for solving the simplified Mastermind game and demonstrates the application of linear systems and probabilistic techniques in code-breaking. The findings offer insights into the effectiveness of these mathematical methods in deriving accurate solutions and enhancing problem-solving strategies within the game.

Downloads

Download data is not yet available.

Author Biographies

Su Hoe Yeak , STEM and Community Group, Department of Mathematical Sciences, Faculty of Science, Universiti Teknologi Malaysia, 81310 Skudai, Johor, Malaysia

s.h.yeak@utm.my

Noorehan Yaacob, STEM and Community Group, Department of Mathematical Sciences, Faculty of Science, Universiti Teknologi Malaysia, 81310 Skudai, Johor, Malaysia

noorehan@utm.my

Keong Ang Tau , STEM and Community Group, Department of Mathematical Sciences, Faculty of Science, Universiti Teknologi Malaysia, 81310 Skudai, Johor, Malaysia

taukeong@utm.my

Mohammad Izat Emir Zulkifly, STEM and Community Group, Department of Mathematical Sciences, Faculty of Science, Universiti Teknologi Malaysia, 81310 Skudai, Johor, Malaysia

izatemir@utm.my

Ahmad Qushairi Mohamad, STEM and Community Group, Department of Mathematical Sciences, Faculty of Science, Universiti Teknologi Malaysia, 81310 Skudai, Johor, Malaysia

ahmadqushairi@utm.my

Sharidan Shafie, STEM and Community Group, Department of Mathematical Sciences, Faculty of Science, Universiti Teknologi Malaysia, 81310 Skudai, Johor, Malaysia

sharidan@utm.my

Md Faisal Md Basir, STEM and Community Group, Department of Mathematical Sciences, Faculty of Science, Universiti Teknologi Malaysia, 81310 Skudai, Johor, Malaysia

mfaisalmbasir@utm.my

Downloads

Published

2024-12-30

How to Cite

Yeak , S. H., Ahmed Sukri, S., Yaacob, N. ., Tau , K. A., Zulkifly, M. I. E. ., Mohamad, A. Q. ., Shafie, S. ., & Md Basir, M. F. . (2024). Exploring Mathematics through Game-Based Learning Mastermind Game: Colour Code Breaker. Semarak International Journal of STEM Education, 3(1), 29–42. https://doi.org/10.37934/sijste.3.1.2942

Issue

Section

Articles